We are just starting to learn a great deal about camouflage and how it is perceived by game. It would seem we have come a long way in camo over the years since the standard patterns developed by military of odd shapes of green, tan, brown and grey yet those patterns were not far from what was needed.
Today hunters can choose patterns boardering on the obserd that resemble trees, leaves, dirt, bark, etc. It was not long ago when trebark was the best we had. Now with Mossy Oak, Realtree, and countless others, we have choices plenty. However, did you ever stop to think about how game perceive these “advances” in camo? Many of these, from a short distance, appear as just a dark blob because of the great detail present on such a small scale in the patterns. Some of these patterns actually work against us when they should be breaking up our outline.
Some new patterns (and some old ones) do a much better job of laying lighter shades with just a few dark shades to help the hunter blend in much better. Others are finally giving us what we need to blend into the tree stand background such as Vertigo camo which supports tree lines with open gaps to mimic sky and branches. Even Mossy Oak has pioneered newer colors such as brush camo that focus on lighter shades that help you blend into your surroundings better. If you think about it, that is really what nature gave deer to help them blend in. Simple shades of tan/brown that just work. Next time you pick a new pattern, keep in mind that some of the simpler patterns may do a much better job of hiding you than the busier patterns that market well but then…no one is selling to game!
Get em…out there!